PM3.6 - Donkey Kong - Action - 0xe1
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (not(BoolIsTrue LongtermAccessBool(HasHammer))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0xe4, requirement: (InAir) }
- UnknownEvent { namespace: 0x20, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 43030 })] }
- CreateInterrupt { interrupt_id: None, action: 0xdf, requirement: (not(TurningWithItem)) }
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0x1dd4c)
- IntVariableSet { variable: RandomAccessInt (0x5), value: 322 }
- Subroutine(0x1ddec)
- CallEveryFrame { thread_id: 9, script: 0x1dd8c }
Exit Script (Common)
- Subroutine(0xe5 Exit 0x1e094)
- if (TurningWithItem)
- IfStatementAnd (not(HitByCapeEffect))
- UnknownEvent { namespace: 0x20, code: 0x1, unk1: 0x0, arguments: [] }